Audio Workouts - Expanding an AI MMA App Beyond Beginners

We've had audio workouts in our app for ages. They used to be a really big deal, front and center. But when we started focusing more on a structured path for beginners, we took them out.We brought back Audio Workouts to reach more people, especially seasoned users who felt the beginner path was a bit too slow and not very exciting.

Company

Company

Kayyo AI training app

Kayyo AI training app

Category

Category

Training / AI-generated content

My Role

My Role

Lead Product Designer (cross-functional ownership of feature design & UX strategy)

Lead Product Designer (cross-functional ownership of feature design & UX strategy)

Team

Team

Product Manager, Engineers, AI/ML Specialist.

Product Manager, Engineers, AI/ML Specialist.

Opportunity

The app did a great job helping beginners grasp MMA basics, but athletes who already knew their stuff needed more advanced workouts. They were looking for:

  • Getting into the workouts quicker.

  • Natural hands-free training for physical sessions.

  • Realistic training content.

Right now, folks hit a snag because everyone has to go through the same basic steps, no matter how good they are. This makes them impatient and bored, and they might even leave before they get to the good stuff. We need to streamline this to avoid early friction.

We saw a real opportunity by bringing back our Audio Workouts to expand the product’s target audience from “beginners only” to “all levels of MMA practitioners.”

Problem Statement

Intermediate and advanced MMA need quick, relevant coaching.
Our onboarding and progression funnel made every user start with the basics, which:

  • Made experienced users frustrated and leave sooner.

  • Low engagement and retention.

  • Lower lifetime value from ready-to-buy users.

This shaped activation, retention, and daily engagement.We rebuilt the feature to fix this issue and lean on the app’s strength: AI-made workouts that fit each user.

Business Goals

  • Boost activation among advanced users.

  • Increase retention by nudging people to come back for repeat workouts.

  • Grow the product’s reach to more types of users.

  • Build steady engagement over time by helping people form lasting habits.

Success was tracked by:

  • How many users create and start an audio workout?

  • Users saving a generated workout

  • Weekly workouts completed

  • Engagement patterns for new and returning users

User Insights (Driving Decisions)

To address both user needs and business goals, we restructured the Audio Workouts feature around these principles:

  1. Experienced users want speed and control

They are focused on training, not learning.Quick starts, minimal workout setup

  1. Physical training works best when goals and instructions are clear

In workouts, avoid visual clutter; give clear play/rest cues

  1. Repeatable routines build habits

Workouts that can be saved and reused deepen engagement and support habit formation.

These insights led to decisions that shaped both UX and business outcomes.

Feature Strategy

Immediate Entry

Instead of making users complete beginner content first, Audio Workouts appear as a distinct option right after the martial art selection.

This prioritizes advanced users without changing the beginner learning path.

Streamlined Inputs

Users are prompted for only:

  • Intensity level

  • Number of rounds

We removed unnecessary inputs like equipment or skill filters (already known), minimizing friction and speeding up workout generation.

Pre-Workout Preview

Before starting, users see:

  • Estimated duration

  • Workout overview (“what to expect”)

  • Option to regenerate

This transparency builds trust and helps users make confident decisions before they commit physically.

Timer-centric Workout Interface

The onscreen UI mimics a simple workout timer with clear play/rest states — optimized for glanceability during movement.

This acknowledges the context of use and reduces cognitive load.

Save & Repeat

Users can save workouts after completion. Saved workouts populate a Workout Library, making repeat training effortless.

This supports:

  • Habit formation

  • Higher return frequencies

  • Stronger retention signals

The new userflow

User selects martial art card (boxing, kickboxing, muay thai)

  1. Chooses Audio Workouts

  2. Sets intensity & number of rounds

  3. Sees pre-workout preview with estimated time

  4. Starts the workout

  5. Finishes → Prompt to save or discard

  6. Saved workouts appear in library for easy reuse

This flow reduces entry barriers and aligns with both user behavior and business objectives.

Outcomes

User Engagement

  • Advanced users accessed workouts sooner

  • More workouts were started per session

Retention Impact

  • Users who saved workouts came back more frequently

  • Saved libraries created personalized workout routines

Business Value

  • Expanded total addressable audience (beyond beginners)

  • Higher activation for experienced users led to stronger mid-term retention

  • Increased habitual engagement strengthened long-term value

We saw clear improvements in:

  • Frequency of feature use

  • Repeat sessions

  • Time-on-app during key training hours

(These metrics validated that design decisions were aligned with both user needs and business outcomes.)

35%

Improved onboarding process

25%

Increase in user retention

84%

Increase in time spent on app

Reflection

We brought back the Audio Workouts feature with a new design, so the product appeals to MMA users at every skill level, not only beginners.We made design changes to cut extra steps, set clear expectations, and encourage repeat use, which turned the UX updates into measurable business results.This case study explains what we built, the reasons behind each decision, and how those decisions showed up in measurable business results.

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